Saturday, September 27, 2008

Google's Ideathon 10^100

Here it is, come and get it!

Thursday, September 18, 2008

Wednesday, September 10, 2008

Yammer, Atmosphir and Grockit

Bizz model + (Twitter), make yer own 3d game environment, and massive multiplayer online learning game.

Assessment?!

Sunday, September 07, 2008

Yay! Crowdsourcing!

How learning will be developed in the future.

Thursday, September 04, 2008

siRNA is a Game!

siRNA is a technology for delivering payloads to the DNA of a cell. The Tobacco Mosaic Virus is stripped inside and loaded with a goodie that does the work with little or no side effects.

Using this technology a single researcher can make a candidate drug in a few weeks.

This is becoming an entirely new disease treatment model.

siRNA could be developed within a Game Based Learning Environment!

Or if you prefer, Game Based Research!

Friday, August 29, 2008

Monday, August 18, 2008

Monday, August 11, 2008

Weight Watchers is an RPG!

And there's a bonus reference to Lady Jane!

Thursday, July 31, 2008

Kleiner Perkins Invests in Gaming Start-up

Career Opportunities are ones that never knock, knock, knock...

Sunday, July 27, 2008

Does Web 2.0 increase our 'Collective Intelligence?'

Not sure if this is an ad for Meetup, but it's point does seem to speak to my main ideas re Digital Game Based Learning. The thing that is needed is assessment. How do we know what we are doing is increasing intelligence? Or not?
So, a measurement that conveys a unit increase in 'intelligence' per unit measure of time for ANY given activity can perhaps be the new holy grail for everything we do. Here is a fabulous way of defining values for the evolution of humanity.

Read that last paragraph again. And again.

Friday, July 25, 2008

Thursday, July 24, 2008

Wednesday, July 23, 2008

Thursday, July 03, 2008

Smarter

EggsBeetsFishoils

Monday, June 30, 2008

Thursday, June 26, 2008

Friday, June 20, 2008

Tuesday, June 17, 2008

SIMS

MAKEYOUROWNSIMSGAMES

Tuesday, June 03, 2008

Tuesday, May 27, 2008

Earthmine

ग्रीन्स्क्रीन!

Monday, May 19, 2008

ExerGaming

This is a definite piece of the puzzle...

Tuesday, April 29, 2008

Crowdsourcing Customer Service

How long has this future been waiting?

Monday, April 28, 2008

Tuesday, April 22, 2008

Mobile DGBL Gaming/Advertising

This here gives a glimpse into the desires of mobile users. The question is: How can mobile users engage their inquisitive minds with learning games whose content may include commercial content and really dig it? The next question is: What advertisers want their customers to learn?
There's the market opportunity.

Wednesday, January 02, 2008

Friday, December 21, 2007

OLPC Market Penetration

Right now, a learning game on this platform has to be self-contained.

Thursday, November 22, 2007

Flash

There are some things here...

Wednesday, November 21, 2007

Friday, November 16, 2007

3 devices with dgbl implications

Why we need universal gadget standards.

Sunday, October 28, 2007

DIY Fundraising

Let's see what kinds of pages go up and what's popular and what's not.

Thursday, October 25, 2007

Wednesday, October 17, 2007

Thursday, October 11, 2007

Thursday, September 20, 2007

Open Game Engine Social Network Sites

Metaverse, et al, give the apprehension of a whole new web construct.

Wednesday, September 05, 2007

Game Changing Capacitor-like Battery Technology

There is another article on a carbon nanotube version of this that multiplies the efficiency to another level. So...

Friday, August 24, 2007

Saturday, August 18, 2007

The Seoul Times

The Seoul Times

DFNG is the perfect tool to mediate all this language education...

Wednesday, August 08, 2007

Activision Reports Sluggish Sales For Sousaphone Hero | The Onion - America's Finest News Source

Activision Reports Sluggish Sales For Sousaphone Hero | The Onion - America's Finest News Source

My Name is Dennis C and I am a Guitar Hero-aholic...
Must keep sense of humor...

Vernor Vinge on the Singularity

Vernor Vinge on the Singularity

One significant point I disagree with strongly is the statement that most development of humans has already been achieved. I believe that DGBL will take our present cognitive capacities to levels that cannot be predicted now. Many 10s or even 100s of times our present capacities. And the amplification of presently unknown or measured capacities.

Saturday, July 28, 2007

Bubblegeneration Strategy Lab

Bubblegeneration Strategy Lab
I've been thinking this all along, so what else am I thinking for which I should be paid?

Thursday, July 12, 2007

Monday, July 09, 2007

Tuesday, July 03, 2007

Monday, June 18, 2007

Paying taxes is a pleasurable duty - being-human - 14 June 2007 - New Scientist

Paying taxes is a pleasurable duty - being-human - 14 June 2007 - New Scientist

This research should be fundamental in determining the evolution of tax systems worldwide. Choice of where tax money is spent should follow free market principles. There, Neocons! Put yer $ where yer uknow is!

Friday, June 15, 2007

Monday, June 04, 2007

Terra Nova: Will we ever see this on a resume?

Terra Nova: Will we ever see this on a resume?
Not only will we see this on a resume, but ARGs, virtual worlds and DFNG's LILA will BE the resume!

Thursday, May 31, 2007

Top 15 Google Street View Sightings

Top 15 Google Street View Sightings
There are dozens of game ideas in here. What fun!

And Still I Persist » Introduction

And Still I Persist » Introduction

An IT version of Sun Tzu's classic Art of War, referred from Guy Kawasaki; let's all memorize this!

Terra Nova: June Guest Robert Bloomfield

Terra Nova: June Guest Robert Bloomfield
This is certainly the right direction, and possibly a venue for our assessment engine.

Friday, May 25, 2007

Gamasutra - Patent Strategy in the Game Industry

Gamasutra - Patent Strategy in the Game Industry

After reading 10,000 things, this is very pertinant for this stage of things...

Monday, May 21, 2007

Thursday, May 17, 2007

A Serious Games Explanation

This is a comprehensive analysis of what is quickly becoming the name for this part of The Learning Industry.

Monday, May 07, 2007

Technology Review: Games and Their MIT Makers

Technology Review: Games and Their MIT Makers
This link is to page 2 where there is a reference to Seymour Papert and this critical quote:
Game writer, producer, and consultant Sande Chen '92 is the coauthor of Serious Games: Games That Educate, Train, and Inform, published in 2005. She also leads Girls in Games, a nonprofit that encourages girls and women to enter the industry. In 2006, Next-Gen.Biz named her one of the industry's "Top 100 Most Influential Women."
Must have this list...

Thursday, May 03, 2007

The smartest (or the nuttiest) futurist on Earth - May 14, 2007

The smartest (or the nuttiest) futurist on Earth - May 14, 2007
Definitely the King Hell Daddy of his ilk.... By the way, when has he predicted a 'Singularity' in education technology? Anyone? I wanna know when DFNG reaches that tipping point.

24 Top innovators | 1 | FORTUNE

24 Top innovators | 1 | FORTUNE
There's gotta be a $B of VC money on these guys...

Tuesday, May 01, 2007

Knowledge Communities

Here is something with almost all the pieces. I particularly like the idea that folks can create taxonomies and folksonomies (I know, big words) by tagging, something that I think can be used in DFNG gamescapes. OOOOhhhh!

Sunday, April 22, 2007

Tuesday, April 17, 2007

Public Library Geeks Take Web 2.0 to the Stacks -

Public Library Geeks Take Web 2.0 to the Stacks -
They're calling it Learning 2.0, which looks like the the whole smorgasbord of new fun and powerful things not just for librarians.

Tim O'Reilly: Web 2.0 Is About Controlling Data -

Tim O'Reilly: Web 2.0 Is About Controlling Data -
Ok, what he says on page 2 is really scary, the increased power of network effects and all, and mainly the data created by DFNG is truly scary. Please, Google, call me now. Please, write, send flowers. Something.

Monday, April 16, 2007

Marketing & Strategy Innovation Blog: Our own Wiki-experiment

Marketing & Strategy Innovation Blog: Our own Wiki-experiment
Wow! Should we let them in on our own soon-to-be little secret? Seriously, this is a treasure trove of genius bits.

Richard Carey | Why Educational Technology is Important

Richard Carey | Why Educational Technology is Important
Great relay of Dr. Karl Fisch's slide show(a teacher in Arapaho Basin, CO). Found on YouTube, and presented in flash mode in his article, it is a compelling directive to blow open the floodgates of Digital Fun 'n' Games.

Thursday, April 12, 2007

Techdirt: Attention Startups: Google Uninterested In Acquiring Your Eyeballs

Techdirt: Attention Startups: Google Uninterested In Acquiring Your Eyeballs

I need feedback for exactly how I should communicate my business model to Google. Here's the standard.
"Speaking to a group of VCs, one of the company's top executives involved in making acquisitions said that [Google] ... wants companies with a clear business model that will lead to revenue growth.

Wednesday, April 11, 2007

Lärning genom gärning: Learning Games 2.0

Lärning genom gärning: Learning Games 2.0
Here's a note on the user-generated content notion. Plus a reference to an article by Jane on some cool cognitive intelligence gaming stuff. Wow!

Saturday, April 07, 2007

Future games to harness players' collective wisdom | CNET News.com

Future games to harness players' collective wisdom | CNET News.com
Hi Jane, please contact me, I have thought up an assessment engine that you can use to get that Nobel Prize.

Monday, March 26, 2007

Friday, March 16, 2007

http://www.newsfactor.com/news/Off-the-Shelf-Collaboration-Opens-Up/story.xhtml?story_id=0320024RI0IO
10c per hour, $2.40 per day, <$75 per month, <$900 per year for nearly unlimited computing capacity. My only question: What does nearly mean?